Factorio project cybersyn. 0. Factorio project cybersyn

 
0Factorio project cybersyn  a month ago

With just this mod you can coordinate the economic inputs and outputs of your entire megabase. This mod adds a new fancy combinator to the game, made to be used with the Project Cybersyn mod. Creates a feature-rich train logistics network through cybernetic combinators. Logistics Trains Circuit network. 0. It seems to catch and avoid a lot of the usual pitfalls that happen with LTN like instant delivery on half built stations and deliveries to the wrong station due to renaming during delivery. press ctrl+shift+r (that is my shortcut, cant remember the original) now you have a 4-wide belt corner. 0. 1. i still have backup pumps if the power. That would mean I have to know the highest request threshold in the network, which means if I ever change that over to course of a game, I have to go back and change all other stations and probably more important it means I have to constantly communicate and organize that in a Multiplayer game between all players. Project Cybersyn - Logistics Train Dispatcher. com | Forums. Creates a feature-rich train logistics network through cybernetic combinators. Am i doing something wrong with CyberSyn? i have two main Depots, both using the same settings and the same name for the station. Within Project Cybersyn, you can think of requester stations as requester chests, provider stations as passive provider chests, depots as roboports and trains as the logistics bots. Logistics Trains Circuit network. Not sure if I did something wrong, but having used RailDispatcher mod for a while I wanted to see if Cybersyn handles priorities better, so I built a few depots with trains and one low priority route, and it just doesn't seem to do anything. Project Cybersyn - Logistics Train Dispatcher. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Creates a feature-rich train logistics network through cybernetic combinators. It functions like a regular constant combinator, but. 75K. Filter: General Bugs Announcements Ideas & suggestions. 1. by lesbian_mami. 1For one reason or another the train is unable to complete the delivery. Enter Project Cybersyn: it's LTN but much much much simpler and more streamlined to start up with, but still able to handle the more complicated interconnected. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Project Cybersyn - Logistics Train Dispatcher. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Cybersyn will verify the schedule modification and then finalise it and dispatch the train. With regards to your alternatives, the top two work with vanilla and are both pretty common setups. Creates a feature-rich train logistics network through cybernetic combinators. 1. Afterwards the train is scheduled again to deliver 25k of crude oil. I love the fact that trains can complete a delivery and immediately go to another one. There is no "Remaining iron plates to be loaded" signal in the mod because the factorio api makes calculating that absurdly performance intensive. 1. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Usage. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Creates a feature-rich train logistics network through cybernetic combinators. However due to Factorio api limitations I don't really think it would be possible to fully merge the two. 74K. a month ago. I will say this, I built my entire SE base on LTN and it works well but it is far from intuitive. I've been diving into a bunch of different uses for it, and I'm currently trying to implement your description of a universal station. I've had the "Train Has Become Lost" message trigger when my trains were experiencing no-path errors, and one time I had a train constantly trying to pick up Electronic Circuits from a station that it had just delivered Electronic Circuits to (which I resolved by ensuring the. Creates a feature-rich train logistics network through cybernetic combinators. Adds additional signals to cybersyn cybernetic combinator output. Logistics Trains Circuit network. a month ago. 5. Creates a feature-rich train logistics network through cybernetic combinators. mod-cybersyn was not registered for the following events when the map was saved but has registered. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. 1. You may post here if you can't use discord. Wiki | Mod Portal. Any mod who wishes to modify it will callback with the modifications. If I increase the requests to 50k a train is transporting 50k water and afterwards in a seconds delivery 50k crude oil. by lesbian_mami. There is a direct correspondence between the Cybersyn train network and Factorio's robot logistics network. A bare minimum. Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. available_trains table under different network_name? What problems can such redundancy lead to? My impression is that the housekeeping code just need to make sure the (multiple) entries of a multi-network train are inserted and removed together in that. Here is a simple provider station followed by a matching requester station. And honestly I think that's. by lesbian_mami. Creates a feature-rich train logistics network through cybernetic combinators. 2. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Discussion 94. Content. 🇺🇦 We support the Ukrainian Red Cross. . I heard vaguely that Cybersyn is basically the next evolution of LTN. Logistics Trains Circuit network. . For me personally, one of THE biggest reasons to use LTN is the LTN Manager mod. In order to research this in Pyanodon's it requires you to go 6 science packs deep. DarkShadow44 6 months ago Alright, thanks! DarkShadow44. especially the belt tools i cant live without. Pre-dispatch event will announce the train_id and schedule records. 97K source code Download Information Changelog Downloads Discussion 94 Metrics Latest version: 1. 1. a month ago. I made a 32-bit decoder for working with network masks in a new train network mod. . Somtimes. Project Cybersyn - Logistics Train Dispatcher. a month ago. Metrics. Somtimes the trains route to either, but sometimes they all congregate at the main grid and cause massive traffic jams. Install mod; Craft the new "Cybersyn constant combinator" Place it like you would a regular constant combinator; Configure the signals in it; Hook it up to a Cybernetic combinator from the Project Cybersyn mod;. Now cybersyn dispatches a train transporting 25k water in the first wagon and delivers it. 2 months ago. Downloads. The game's own statistics are generally not useful to me, but a UI which shows a centralised display of items in a transport network is very useful. It's also very stable and feature-rich for such a new and ambitious mod. e. grab 1 belt in hand, press +++, now you build a 4 wide belt. 1. Belt and pipe tools. 15 Date: 2023-4-30 Bugfixes: - Fixed UPS spikes in Space Exploration related to expensive remote calls into their modding interface. What if a Cybersyn train is allowed to appear more than once in the global. Higher numbers are higher priority. by lesbian_mami. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Creates a feature-rich train logistics network through cybernetic combinators. Issues also seems to. . by lesbian_mami. 1. Logistics Trains Circuit network. With just this mod you can coordinate the economic inputs and outputs. We have a discord now! Please direct bug reports and discussion about the mod to our discord, as it is much easier for me to keep track of. Cybersyn Combinator. 1. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. works with undies too. I read the mod page but I felt the possibility of a bit too much. 3. . See moreProject Cybersyn - Logistics Train Dispatcher 5. Before I was using automated train logistics (LTN first, now Cybersyn) I would just have an extra wagon on the back of the "universal" train that I'd dump trash into (i. If you deconstruct a refueler combinator with bots, the station that it was attached to gets put in a state where it crashes the game if you try to build another cybersyn combinator for it, or deconstruct the station. 1. Hi! I'm really enjoying this mod. The factorio api has terrible support for blueprinting compound entities. With the latest version of cybersyn and Supersonic trains the cargo wagon mk3 is recognized and added to the list but my train with mk3 fluid tanks was not put on the allowed list for my fluid requesting station, I made sure the train had enough. mod. Generally speaking the "standard" approach is. Named for Project Cybersyn of Allende's. by lesbian_mami. But no deliver with both fluids at the same time is scheduled. Version: 1. by lesbian_mami. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Creates a feature-rich train logistics network through cybernetic combinators. stuff that has been placed in "storage chests" in the outposts) and. Project Cybersyn - Logistics Train Dispatcher. Content. 2. 1. g. I have some depots set up, a couple of provider stations and a couple of requester stations (one of which is in Nauvis Orbit), as well as a space elevator. by lesbian_mami. I'm using Cybersyn and it's mostly more intuitive but even then has some quirks that don't make it trivial to pick up. Content. - Added a fix for a crash related to. As it says in title, I am wondering if there is a compatibility issue with "Better Bots Technologies (Updated) (1. Content. Creates a feature-rich train logistics network through cybernetic combinators. Project CyberSyn not queuing. Project Cybersyn - Logistics Train Dispatcher. by lesbian_mami. 2 months ago. 2. Project Cybersyn - Logistics Train Dispatcher. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. . in my case I'm using SE+K2 and in my Nauvis Orbit base I have setup 1 Depot, 1 Fuel Loader, 1 Station as requester with fluids and 1 Station as provider with the same fluids. It does appears to suffer a significant cost when one doesn't take full advantage Priority signals, while Cybersyn and RLD are 'smart' enough to mitigate that. I have plenty of LTN experience. 1. LTN is last on this test, but has the most consistent Script Update of the three. by lesbian_mami. The mod Project Cybersyn (1. Let's look at a case of trying to override the front-pressure relief mechanism of two requesters - numbers scaled down for simplicity: 1. by lesbian_mami. by lesbian_mami. add_available_train will be called by Cybersyn after all stops have been served. 5. This time, it seems to be when it is set to anything other than the default Station mode, and is then switched back to Station mode. Creates a feature-rich train logistics network through cybernetic combinators. Factorio. 01K. First of all, hello! This mod seems really promising, I'm trying it out (I'm a heavy LTN user) and I'm loving it. Project Cybersyn - Logistics Train Dispatcher. Content. Creates a feature-rich train logistics network through cybernetic combinators. Creates a feature-rich train logistics network through cybernetic combinators. by lesbian_mami. This is on a. 6. Can it just not cope with multiple seperate depot hubs?Cybersyn Combinator. 5. Project CyberSyn not queuing Am i doing something wrong with CyberSyn? i have two main Depots, both using the same settings and the same name for the station. It would be great to get some debug output or something to figure out what is going on or wrong. This functionally makes it useless as to get to that level of science I will need another solution by then. Content. Creates a feature-rich train logistics network through cybernetic combinators. 01K. 11)" or perhaps it's just an issue on my end. They are configured for water using 1:4 trains but you can modify them to transport whatever you would like, just change the loading or unloading buildings on the side of the tracks and modify the constant combinator on the requester with the item you want. 6. Does anyone have a link to a project cybersyn tutorial? And also does anyone know if it works with cargo boats? I assume it would since they're basically reskinned trains. With just this mod you can coordinate the economic inputs and outputs of your entire megabase. Project Cybersyn - Logistics Train Dispatcher. Station A and B has to set their request threshold to 10 to prevent mini deliveries, and assume 10 to be the full train load. There is a mod called project cybersyn which is more performant than LTN also it allows your trains to pass the depots which means that you will not require as many trains, although there are some positives and negatives vs LTN and one of the pros/cons is that it uses temp stations so you can have all train stations have the same and it will. 2. r/factorio • So yesterday i asked how could i feed 3k water to boilers, and now rather then use pumps every 2 pipe i decided to use trains. There are two newer ones, Rail Logistics Dispatcher and Project Cybersyn, that aim to make it easier. building for ex 4 parallel belts at once , included corners and balancers, visual aid where belts/pipes go etc. With just this mod you can coordinate the economic inputs and outputs. e. Content. 1. 1. Is a tool like that.